CashSDKCashSDK
For games

Sell in your game like a live service.

Consumables, gem bundles, battle passes, and limited-time offers, all server-driven, all validated. Tune prices and promos live, and let players carry one wallet across iOS, Android, and every store you ship to.

One SDK · iOS · Android · one wallet

What you sell

Every item type, one purchase sheet.

Consumables, durables, passes, and offers, priced and packaged server-side, so your economy team ships changes without a client update.

Consumables & balances

Coin packs, gem bundles, energy refills. Grant balances instantly and reconcile them server-side.

Learn more

Passes & seasons

Battle passes and season tiers with entitlements that unlock as the season runs.

Learn more

Limited-time offers

Starter bundles and flash sales with an expiry the client can't fake, the countdown is enforced on our side.

Learn more

Live-ops, no client update

Change the offer, not the build.

Flip an offer on, set the discount, choose who sees it, and set the clock. It's live on every device in seconds. No app-store review, no client patch.

Limited-time offer04:59
Starter Bundle
Coins + Gem Pack + Season Pass
$19.99$0.00
SAVE 70%
Offer configuration
Show limited-time offer
70% starter discount
First-session players only
Ends in 24h countdown

Live on every device in seconds, no app-store review, no client patch.

One player, one wallet

Balances that follow the player everywhere.

A purchase on iOS shows up on Android. One player identity, one balance, reconciled server-side across every store.

Purchase
iOS or Android
Validate
server-side
Wallet
one balance
Every device
in sync

Built for launch day

Trustworthy purchase data at scale.

Why games ship on CashSDK

< 0 s
to grant a validated balance
iOS + Android
one wallet, one identity
0
client updates to change an offer
0%
purchases validated server-side
A player holding a phone at night, lit by the warm glow of the screen.

Made for live games

Your economy, running while you sleep.

Offers rotate, passes tick over, wallets reconcile. You watch the revenue, not the plumbing.

We tune pass pricing during a live event and see the revenue impact the same day.
Kenji Ito · Live-ops Lead

Ship your store today.

Drop in the SDK, model your items, and validate every purchase across iOS and Android.