Build worlds. Sell adventures.
Coins, gems, and season passes. One verified purchase flow across iOS and Android.
One SDK · iOS · Android · one wallet
Adventure
looks good on you.
Explorer’s chest
2,500 coins + 400 sky gems

What you sell
Every item type, one purchase sheet.
Consumables, durables, passes, and offers, priced and packaged server-side, so your economy team ships changes without a client update.
Consumables & balances
Coin packs, gem bundles, energy refills. Grant balances instantly and reconcile them server-side.
Learn morePasses & seasons
Battle passes and season tiers with entitlements that unlock as the season runs.
Learn moreLimited-time offers
Starter bundles and flash sales with an expiry the client can't fake, the countdown is enforced on our side.
Learn moreLive-ops, no client update
Change the offer, not the build.
Flip an offer on, set the discount, choose who sees it, and set the clock. It's live on every device in seconds. No app-store review, no client patch.
Live on every device in seconds, no app-store review, no client patch.
One player, one wallet
Balances that follow the player everywhere.
A purchase on iOS shows up on Android. One player identity, one balance, reconciled server-side across every store.
Built for launch day
Trustworthy purchase data at scale.
Receipt validation for virtual goods
Every coin, gem, and pass is validated server-side before it's granted. Block receipt replay and refund abuse.
Player identity
One player across devices and stores.
ARPPU & retention
See what monetizes and what retains, straight from raw events.
Fast at spiky volume
Engineered for launch-day and live-event traffic.
Why games ship on CashSDK
product: "pro.yearly"A familiar checkout, in your app.The pass is just the beginning.
SEASON 04SKYBOUNDYour next adventure awaits.
Give them something to love.
A new realm awaits.
The Skybound season starts here.
An upgrade that feels at home.
SEASON 04SKYBOUNDThe Skybound pass is yours.
Make the next tap count.
Original EMBERQUEST concept · Interactive screens · No real purchases
“We tune pass pricing during a live event and see the revenue impact the same day.”
Ship your store today.
Drop in the SDK, model your items, and validate every purchase across iOS and Android.