For games

Build worlds. Sell adventures.

Coins, gems, and season passes. One verified purchase flow across iOS and Android.

One SDK · iOS · Android · one wallet

EMBERQUESTTHE SKYBOUND CHRONICLES1,200240
CHAPTER IV · THE LOST ISLES

Adventure
looks good on you.

R
RowanLevel 24 · Skyfarer
2,480 / 3,000 XP
The trading postSEASON 04
THE PERFECT HEAD START

Explorer’s chest

2,500 coins + 400 sky gems

An open golden treasure chest filled with coins and blue gems
Pocket of gold1,200 coins
Crystal cache800 sky gems
Skybound pass30 exclusive rewards

What you sell

Every item type, one purchase sheet.

Consumables, durables, passes, and offers, priced and packaged server-side, so your economy team ships changes without a client update.

Consumables & balances

Coin packs, gem bundles, energy refills. Grant balances instantly and reconcile them server-side.

Learn more

Passes & seasons

Battle passes and season tiers with entitlements that unlock as the season runs.

Learn more

Limited-time offers

Starter bundles and flash sales with an expiry the client can't fake, the countdown is enforced on our side.

Learn more

Live-ops, no client update

Change the offer, not the build.

Flip an offer on, set the discount, choose who sees it, and set the clock. It's live on every device in seconds. No app-store review, no client patch.

Emberquest · special offer04:59
Explorer’s chest
Coins + Gem Pack + Season Pass
$19.99$6.00
SAVE 70%
Offer configuration
Show limited-time offer
70% starter discount
First-session players only
Ends in 24h countdown

Live on every device in seconds, no app-store review, no client patch.

One player, one wallet

Balances that follow the player everywhere.

A purchase on iOS shows up on Android. One player identity, one balance, reconciled server-side across every store.

Purchase
iOS or Android
Validate
server-side
Wallet
one balance
Every device
in sync

Built for launch day

Trustworthy purchase data at scale.

Receipt validation for virtual goods

Every coin, gem, and pass is validated server-side before it's granted. Block receipt replay and refund abuse.

Player identity

One player across devices and stores.

ARPPU & retention

See what monetizes and what retains, straight from raw events.

Fast at spiky volume

Engineered for launch-day and live-event traffic.

Why games ship on CashSDK

< 1 sto grant a validated balance
iOS + Androidone wallet, one identity
0client updates to change an offer
100%purchases validated server-side
ONE CONNECTED PURCHASE FLOW
CashSDK
CashSDK
Store receipt
pro active
A purchase startsproduct: "pro.yearly"A familiar checkout, in your app.
Illustrative flow no live transactions

The pass is just the beginning.

“We tune pass pricing during a live event and see the revenue impact the same day.”
Kenji Ito · Live-ops Lead

Ship your store today.

Drop in the SDK, model your items, and validate every purchase across iOS and Android.